We don't care about your data. We want to make games.
We don't actively collect any personal data apart from some minimal data to track bug crashes that are collected automatically through the respected stores Lost Echo is available. (which we never look at, since they're not really useful)
We do not want or need any data from you and in areas where we can avoid gathering (directly or indirectly) any data, we do so (it's much harder than you think, or impossible, when you have to rely on 3rd party stuff).
We do use some 3rd party services that may collect information used to identify you.
On Android devices we use Google Play Services (for achievements and cloud saves).
Turns out, making a game and having it collect nothing is close to impossible these days. Who knew!
On older versions of Lost Echo, we used OneSignal. We used it to be able to send Push Notifications (which we never actually did, so this was very productive for everyone). Turns out OneSignal collects more data than we were initially aware of. We were naive, we are sorry. We have since disabled our account at OneSignal. And even though older versions of Lost Echo still attempt to send data, no collection actually happens, plus whatever data they already held have been deleted. We are in the process of completely removing all traces of OneSignal from current versions of Lost Echo.
The only data from OneSignal we ever used for any reason, was to very roughly find out a ballpark estimate for the piracy rate for Lost Echo.
It's about 90%.
On our website, we use disqus to allow people to comment on our blog posts.
Also on our website, through our host, anonymous data are collected every time someone visits the site. Data like, browser version, operating system used, referral URL, IP address. These are available to us in anonymous form, through software like Webalyzer and are stored on our web server of our web hosting provider. This data is not passed on to third parties. We look at those occasionally to see how much traffic our site is getting.